0 votes
by (8.2k points)
edited by

 Made a handful of models using KenShape, and exported them as.obj files, imported them into Unity, and first struggled to apply their textures to them. Once I figured that out I noticed that they all had a green tinge. If I open the models in Windows 3D Viewer, they display exactly as they did in KenShape with all the colors perfect but Unity is giving them a dull green tinge which I can't seem to shake.

by
Pseudomonas colonization may create a yellow green exudate <a href=https://fastpriligy.top/>dapoxetine for premature</a> A1 time course of the amplitude and latency to peak normalized of the fiber volley measured in the alveus before and during perfusion of furosemide

1 Answer

0 votes
by (8.2k points)
 
Best answer

In case anyone else has this, for me, it was texture compression. Find the texture in the project window, select it, then, in the tabbed box under Default, the bottom drop-down should be Compression. Set that to None as shown in this screenshot:

  • Go to Window->Renderer->Lighting Settings. Change Environment Reflections Source to Custom.
TechXR runs courses in AR / VR / Metaverse / Game Development. Some of the popular Q&A in our courses are available here for easy discovery.

113 questions

117 answers

55 comments

105k users

...