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 Made a handful of models using KenShape, and exported them as.obj files, imported them into Unity, and first struggled to apply their textures to them. Once I figured that out I noticed that they all had a green tinge. If I open the models in Windows 3D Viewer, they display exactly as they did in KenShape with all the colors perfect but Unity is giving them a dull green tinge which I can't seem to shake.

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In case anyone else has this, for me, it was texture compression. Find the texture in the project window, select it, then, in the tabbed box under Default, the bottom drop-down should be Compression. Set that to None as shown in this screenshot:

  • Go to Window->Renderer->Lighting Settings. Change Environment Reflections Source to Custom.
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