0 votes
by (8.2k points)

I am trying to import a Revit model into unity via 3dsMax. However, If I go with this workflow I have to manually assign materials to each element which is very much time-consuming. Can you please suggest any better workflow which will help retain the materials and textures of the Revit model? Please suggest any free sources or tools.

1 Answer

0 votes
by (8.2k points)
edited by
  1. You can use " BLENDER" software to convert all material into "STANDARD" material and then try to import the 3D model into unity.
  2. Click on 3D model then in Inspector panel Material --> Extract Material.
    1. Press "Extract Materials", it will save materials in your Asset folder.
    2. Select each materials, and assign your Textures manually
    3. Check the color, reflection..settings, it could be just black from your default source fbx.


 

TechXR runs courses in AR / VR / Metaverse / Game Development. Some of the popular Q&A in our courses are available here for easy discovery.

113 questions

117 answers

8 comments

99.7k users

...